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Super foreboding and atmospheric, and imo does a great job of communicating the goals of the game without explicitly laying out anything at all, which works very much in the game's favor. The visuals, the sound, the music, all come together really well. However, once I grasped the goal, it was really just a matter of repeating one strategy: get a symbol in sight, and the corresponding astronaut will inevitably approach. Back up while strafing back and forth to keep the astronaut and symbol in view while kiting them away from all the others, then, when the symbol is low enough, circle around them. Then repeat until the end. 

That said, the process is still pretty satisfying and doesn't overstay its welcome! I enjoy the thematic choice between pacifying vs increasing health, and it feels like an intentional misdirect to have the player consume one of those first stars for health, kind of leading them to want to collect the other stars themselves instead of matching them to the astronauts, which ended up feeling like a better choice as the player.

Great work, and I really like your inclusion of the process materials! It's fun to get a peek into the inspirations and brainstorming behind the scenes

very thrilled you understood the game this way! the experience you had was exactly as i had intended, and i'm glad you noticed the misdirection and found the game's true ending :) i also love seeing people's work behind the scenes, glad you appreciated it!

also, as this is the first game i've ever released online, you're the very first review i've ever gotten! thanks for the feedback <3