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(+1)

This looks like an absurd amount of work, such nice art and smooth frog, and so much going on and different mechanics.

While this is absolutely impressive, it does feel like a little bit more design could have been in place before the actual work began. As mentioned, the controls do feel a bit odd, the main challenge of this game seems to be to control the frog. The tutorial is sooooooooooo slow, I tried to do all the tutorial but I simply did not have enough patience to wait little mr. godot to finish talking. And without the completed tutorial, I did feel a bit lost of the main game loop: it was fun to run around as the frog and turn wi-fis on and off, but I had no idea about the actual goal.
But I will restate what I first said: it is absolutely impressive the amount of work you've managed to put in this game within just 9 days.

(+1)

Thanks for playing through our game!

Yeah the tutorial was done right at the end unfortunately. The design was there, but we fell short a bit on the implementation :/

The main goal itself is mostly high scoring. We had dialogue planned out, where you would receive more messages as you let them through in the gameplay phase - but sickness befalled and things went slow :D

oh and btw, on my original comment I undersold the art, it's not just 'nice art', it's actually so beautiful and well done! I was so impressed when I first opened the game! I just reread my comment and realised that I didn't express enough about what I felt about the art (and not just the animals themselves, even the details like the platforms  were so well done)