So, it triggers when I click on a specific frame of the animation, but because the animation loops, that frame comes around again and the logic triggers repeatedly? Have you tried placing a transparent image over the animation as an invisible layer to prevent the player from interacting with it, or using that layer itself as a trigger?
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No, it's not about clicking at a specific moment or in a particular spot.
Both bars are loops of 100 frames, cycling in a sinusoidal pattern.
As you speed up or slow down, if the two curves line up, it means they're on the same frame, from 0 to 99. The greater the difference between them, the weaker the bonus.