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Camera was very jittery for me, and particles sometimes dropped framerate to zero for a second. Still very cool that it is even possible to make such a game in that timeframe. This is a big achievement, I think.

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Glad you liked it! It was definitely a big achievement for me haha. The jittery camera is mostly caused by low FPS, so that's something I still need to work on, especially for lower-end devices. If you want to give it another try, the desktop version should run better! You can also turn off shadows in the settings to improve performance. Thanks for playing and for the feedback!

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Yeah, I tested the desktop version, it was pretty much the same for me. I have rtx 3070, but maybe it ran on integrated graphics? I'll check out tomorrow.

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I wasn't saying you're playing on a low-end device haha, just that performance on lower-end hardware is something I still need to work on too. But I think I just figured out what's causing the camera jitter! The camera interpolation runs in _process(), while the player movement runs in _physics_process(), so the different update rates might be causing the jitter when FPS drops. I'll try to fix that in the next patch!

Thanks for your feedback! This one was really hard to catch because it never happened to me haha. Thanks again!

Oh, yeah, I lowered my framerate to 60 fps and it became smooth! That's something you might put in the description.