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I like the atmosphere here, very isolating. The energy mechanic forced a slower and more methodic experience navigating the dark halls of the ship. Every venture into a new room was done with intention and urgency, which adds a good layer of emotion to the horror experience. I was able to get to day two where I was tasked to reset the breaker, however I was never able to find it. The only way forward from the control room was straight was down the hall, past the locked doors, and in the center room with the full heal. Interacting with the object in the center of the room didn't seem to do anything, so I ventured into the side halls and found dead ends and locked doors. Checked each side a few times with a few deaths mixed in there, but wasn't seeing any way forward. On one respawn I walked to the side of the bed and got stuck, left my session there. Overall I like what is being set up here, I was genuinely tense at the start and seeing all the tools and features the console had was piquing my interest. However spotting what was importance in a scene and where to go next was a little vauge and led to some frustrating moments. Great work and hope you explore this further