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(+1)

That’s good criticism! I love that! 🍀

I actually thought about having separate controls for the upper and lower bodies of the mech! I think the in-universe reason I went with the current design is that these mechs are basically budget-cut machines built for enslaved people to carry out the NRM’s tasks. They cut corners on comfort, but as long as the mech can move and destroy things, that’s good enough for them lol.

And you’re right on track with leaning more into the diegetic controls! I’m planning to update the game further by increasing the actual display area, and I LOVE the idea of having left- and right-mounted weapons that you have to manually click to reload. At one point, I was also supposed to add a mech startup sequence where you have to start up your mech at the beginning of a mission.

I’ll definitely be taking your notes into consideration for future updates!

As always, thank you for playing my game! Much appreciated! 💙🍀