Interesting game! Art and sound are both very charming and the overall vibe is great. I liked the premise of going around and finding bits of change to get by, and using two items in a creative way to solve the puzzle. However, it was frustrating to get into dead runs due to running out money. I bought a drink and give the piano a tip because thats what the task list said to do, but that leads to an unwinnable situation from my playthroughs. I was able to reach the conclusion through experimentation which was rewarding, but the object list being a red herring of sorts did feel like an unfair situation. Would have rather just be told nothing and let the experimentation lead the way. I did also like the shooting mechanic and keeping it as a strict defense move for when someone strikes first, however it just didn't feel like it was tied to the rest of the game too much? Other than that nice work, solid game!
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Thanks for playing! Sorry some of the coins are a bit hard to find (chalk that up to me being bad a lighting). It unfortunately fell out of scope for me to tie the shooting mechanic into the game more so I settled into trying to make it feel like an old west quick draw. Thanks for the great feedback!