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Nice pixel art; I thought the tavern scene was really fun! The audio was great too. I think you've got a lot of interesting systems here, but I'd be curious how your game would play differently if there were fewer of them but each done with more depth and polish. I'd focus on iterating your player controller, too, as the lack of diagonal movement and overly eager camera movement (camera seemed to peek ahead of the player and then settle down after releasing input) held back your controls.