The level is procedurally generated with BVH, and the influence map (plainly visible) is done with processor SIMD instructions so it runs in an instant. Every model is hand-made, as is the art. My "tools" were Blender, Godot, and Krita. I was a solo developer here. I have been working in software for more than thirty years.
I'm very sorry you're having trouble controlling the panda, but this is the first complaint I've gotten from anyone. As to the lack of orientability with the camera, this is actually standard for the majority of games I play (pilot stick), but perhaps in the future I'll add an option to swap it for you.
There are no resource packs in this other than the audio, which came from Ovani sound in the last hour or so. Fur is from the MIT-licensed So Fluffy extension, which uses shell fur shaders and a distinct node to wrap a mesh in them.