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Thank you for playing and the notes! 

You found a big problem with the first bonfire. I will fix it: the bonfires will have a safe area where enemies can’t come close, and the player will have some seconds where they can’t take damage after respawn.

You are right, right now players can finish the level without killing any normal enemy Maybe I will change some areas, so players need to fight to move forward and use the torch before the boss.

About the canyon jump: yes, it is a small puzzle, but I checked the map again and it is not very clear. I will change it to a clearer zig-zag puzzle.

Also, the game will have stages, and after each boss you go to the next one. Thank you for the nice words about the art! I’m using PixelLab to keep the art style the same in all the game.