Great idea. The levels are not designed for the player that don't care about bug points, it is always a very simple route. More complex "simplest" solution would be nice. Or, maybe, make the bug points matter more.
I have to admit the "balance" aspect of the game was quite rushed. I'll tell you more, originally we wanted to have procedural levels, but just couldn't fit it into our timetable. Still, we'll give it more attention in case of a future version