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(1 edit) (+2)

Gotta say I am glad this game is still recieving updates as it is truly one of my favourites, thank you for adding indicators to interactable objects :)

However I still have some reccomendations I would like to see in future updates.

- Please make the player spawn at the start of the room instead of the level selector, its not the big of a deal and it doesn´t bother me but it would be a quality of life change.

- Something like a difficulty selector would be nice. For those who plays purely for the scenes, they can play a more lenient difficulty, or for those who are up for a challenge, let them play on a tougher pace. For example the enemies are faster or the gel slows them more, on the other hand easier difficulty makes the enemies slower while the gel does not slow the player as much.

- Anything similiar to "skipping" or moving trough an alternative path from the main path would be neat. For example there was a second exit of the level in 10 that will give the player an alternative route trough the ship insead of jumping down. Route B can have the same or similiar amount of the levels as Route A but it wold be nice to explore more levels or passages this way. (I know it sounds confusing, but I made a concept art that explains this better, I suck at english).

- Give tickets more purpose, make something like a shop for abilities like sprint or for something that helps us as the player fight back, I find funny how when the scene triggers, the player just stands there and takes it.

(Ps: Can someone please help me with 15, I have nowhere to go, I tried to go past the shower thing where the 2nd failed experiment suddenly appears, however I instantly get caught, I dont have time to slip past, making this level quite annoying to get trough.)

Very solid game, please keep going.