More of a simulator, really. Once I realized I couldn't die, I just started building the largest army I could—which completely bogged down my computer. Because of that, it’s hard for me to evaluate it as a "game." The execution is great—very satisfying. In terms of creativity, well, we’ve seen things like this before. I really like the intro that plays after you click "play"—it’s lovely. But after that, I found myself lacking any real goal or motivation beyond the initial escape; I was missing that one simple, brutal element: death! :D