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Bring the Geese Home, version for the Dead :)

Well-made, simple, it's a shame it's short and doesn't surprise us during gameplay. The game loop is straightforward: you approach a grave, raise a skeleton, and then face a choice—either take a risk and head toward another grave, or play it safe and return the skeleton immediately. Of course, the "safe" option costs you time, and time is in short supply. I wonder if a time limit is actually necessary here. Since the goal is to score points, perhaps—instead of relying on time pressure—you could find a more immersive way to ramp up the challenge. For instance, you could have the number of hostile spirits gradually increase. That would make the "dash" ability much more useful and give more weight to your movement skills. Just a casual suggestion!

Thank you so much for playing, and for the kind words! Really glad the raise-and-bank loop landed for you. The escalating spirits idea is a fun one — I've noted it, and I appreciate you taking the time to share it. Happy jamming! ๐ŸŽƒ