Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Neat spin on a Sokoban game and the overall visual presentation is pretty awesome.

I ended up getting stuck on the level with only Windmill, three bad guys, and two red button-looking objects. I didn't really know what the red things did and maneuvering the AI to try and put them on top of the buttons got unpredictable so I had to call it after about 10 minutes of trying on that one.

The characters are really cool and I wanted to keep up with the plot as I was getting into the different puzzles, but the dialog boxes only show for a limited amount of time and they usually appear at either the beginning or key moments when I'm currently focused on figuring out the puzzles. I think the bordering background is super cool and really sells the comic book vibe of the presentation so you could lean into that more by having more close-up images of the hero characters with their dialog boxes pop up in the corners (like separate comic panels to further frame the puzzle space) and continue to show those after they've appeared so that you could still have the timing of when characters speak, but also not force players to switch brain modes from puzzle-solving to following a story in the middle of those two things.

(+1)

Ah I added a skip-level button in the menu exactly for this reason but I only tell the player about it on the next level! Yeah actually the comic panels was an idea we were going to do but alas, only two weeks. Arranger uses that idea to great effect, maybe we’ll revive it for next jam!