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The Data Update - for data nerds

New life report screen shows you in-depth data of how your run is going, or how your run ended if you beat the game or died. Can be accessed through the ledge or death/victory screen.

Added

  • Life report: damage dealt and taken by source, healing, skill use, defences, boss fights and a per-cast damage timeline. Open it from the death or victory screen, or from the Ledger's Reports page, which keeps the last ten lives.
  • New main menu with the new logo, a fire reveal and its own music.
  • Innkeeper talk options at his bar: advice on what to do next, tips, and the town tour.
  • The innkeeper hands over the town portal scrolls when a new life starts.
  • Setting for the delay before a held direction key keeps walking (Slow, Normal, Fast).
  • G uses a chest, pot or person beside the hero when there is nothing to pick up.
  • Setting to turn off using things by walking into them. While it is off, a button shows what G will do.
  • Setting to always show the gear comparison on hover, without holding Alt.
  • Pickup sounds by item type, grass footsteps in town and on the forest road, and a new reveal sound for common trait cards.
  • Demo: the thank-you page has an email sign-up button.

Changed

  • Stuns, freezes, roots and blinds on bosses and unique leaders land 30% of the time plus 1% per rank, up to 39% at rank 10. Ranks from gear past 10 add nothing.
  • Blinds on bosses and unique leaders follow the same chance and cooldown as stuns.
  • Followers on harder difficulty levels take as many hits to kill as on Normal.
  • Holy Persuasion stops adding followers at rank 10.
  • A gamble costs at least 1.25 times what a rare of the picked item sells for.
  • Pushes and pulls never move bosses and always move unique leaders.
  • Grasping Dead pulls unique leaders as far as other monsters.
  • Only direct hits remove the Reaper's Death's Mark. Damage over time, lava, the sandstorm and spark traps no longer do.
  • Exile cannot target the Reaper's shades.
  • Warlock's Phobia and Grave Grip scale with spell damage from gear.
  • With Bone Burst, Raise Skeleton raises from the nearest corpse if there is room for another skeleton. Otherwise it bursts the skeleton next to the most monsters.
  • Grave Harvest's skeleton no longer uses up the corpse.
  • Damage from skills, traps and sparks sprays blood and makes monsters cry out like melee hits.
  • Only Escape skips a boss's entrance.
  • The Settings tab has separate Game and Interface sections.
  • Gold amounts use thousands separators everywhere.
  • Upgrade arrows and item power marks show in the stash, merchant and smith bags.
  • Without Keepsakes, the death screen says all items are lost and where to buy the upgrade.
  • The item-keeping and gold-keeping upgrades are named Keepsakes and Hidden purse again.

Fixed

  • Hovering a spell on the skill bar counted toward Twin Cast and Rhythm, and could use up brews, Second Chance and Momentum.
  • Loot could drop on a mimic's tile, where its name label gave the mimic away.
  • Skills and allies could pick a hidden mimic as the nearest target.
  • Spell hits that only poisoned did not wake monsters, make gold goblins drop gold or set off sparks.
  • Volatile monsters' Death Blast was frost instead of fire.
  • Flock's heal showed more than it actually healed.
  • Holding a move key or tapping skipped a boss's entrance.
  • The spark trap's center did not glow.
  • The final arena's exit gave off no gold motes.
  • The belt's potion tooltip and the skill bar's skill tooltip had the wrong size.