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The right currency in a graphic novel game?

A topic by Lex created 14 days ago Views: 187 Replies: 6
Viewing posts 1 to 7
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So, im doing a card game, with the campaign as a graphic novel with some RPG tints on it. What would u recomend to do as a currency?


I was thinking items or a specific coin... any ideas?


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Maybe simply "gold"

Or: moneyz, coin, smackaroonis

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How about something like, Leavies? clips? 

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Oh yeah, must be something not stackeable.  So, the use would be more for "trading" than "buying". Do i explain myself?

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You are not just asking for a name but something like a monetary system? or a way the in-game economy works? I got it wrong? 

If not. Then what about a 'favor-based' system? IDK if your game has secondary missions or mini-tasks, mini games. It could de something like: You have a 'board' of secondary missions or tasks that in exchange they provide a reward (the item you normally would buy). Or, If you have secondary characters it could be something like 'favorxfavor' something like: you (the player) do something for them, in exchange you are allowed to ask something return. Or just barter. But instead of solving every items value to a monetary equivalent (like fallout does making all items has a certain value of caps) you can make that each character values different items in different way. You could have a blacksmith  that values more the iron blocks and health potions instead of the weapons, or a gnome that values more elf's hair than gold, and so on. 

That was very helpful, thank you very much!!

There is no right or wrong answers, you can use a pre-existing like "Gold" or "gems" but you could make up something new.