Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SLEsanduYT

42
Posts
3
Topics
5
Followers
16
Following
A member registered Apr 10, 2021 · View creator page →

Creator of

Recent community posts

This is so good! I love your art style! I was really impressed by stuff like animations, the bosses when they change their phase. I am stuck in the weeping overload fight so haven't finished the full game yet. Here are some of my thoughts on how this could be more better.

  • The main thing I wish for this game to have is some kind of sfx and music. These things can make your game so much more better. You can pretty much look for sfx in websites like pixabay or just make your own with audacity.
  • Also another thing is the controls, it could be nice if we had way to customize the controls.
  • I also found some bugs like getting stuck when getting to the soul exchange shop for the first time. I had to teleport to get myself unstuck. Another one is when you die in a boss fight the boss' health bar regens to full but their phase won't change. so if you die when a boss on phase 3, you'll have to do the whole boss fight on phase 3.

That's all I have for now. Again, I was really impressed by your artwork!

nvm found it lol

This is really good! Still didn't found the easiest way though

Lights Out (WIP)

This looks really cool! Can't wait to play it! (Also I can't read your devlogs for some reason.)

I am thinking of doing a playtest survey for my game in the future and I was wondering, what kind of things do you want look for in a playtest?

Is it stuff like how the player interacted with the mechanics? How long did the player play for? Did the player played the full game? This could be useful info for both people who host playtests and people giving feedback to other games.

 What do you think about it? What kind of information would you want from a person who is playing your game? 

please add more mechanics! Right now you can pretty much connect easy stations first to simplify and then easily finish it off. But some more mechanics like teleportation, stations that leave ghost tracks so other can cross them once could give you more choices with level design. 

(1 edit)

Godot for the game engine, Krita for art, Ultrabox and Audacity for music and SFX

Chrome Music lab is definitely a really good place to start. You can get the hang of it pretty quickly and it will be really cool! After you are comfortable with that Beepbox.co is my next recommendation. It is similar to Chrome Music lab but you get a lot more freedom and with the help of some tutorials you'll be able to learn the basic idea of making a song. You can also run it in your browser.  This is how I learned to make music.  Technically you don't really need to learn any music theory to create your first song, but learning some basics like what are melodies, chords can help. 

Don't really think about it too much and just try making some stuff. I'm sure that you'll love it!

Definitely! It is a really interesting and a fun process to go through after dealing with stuff like coding, bug fixing, level design. Also I sometimes see videos about making UI elements like inventory and it makes me really excited for it as well.

This is really good! I love the art style! I think the only feedback I could think for this is to introduce the player to moving from place to place, so the player immediately understands it instead of thinking about clicking some small yellow squares in the map at first. I mean it's not that hard to learn it but it could be nice. I just really can't think of anything else. 

Looking forward for the full game!

I think what I really love about RPGs is the story.  And of course good gameplay elements like fun turn based combat and also the OST.  If the story is good and well written I am definitely in. I recently played OMORI and I can't just stop thinking about it.

This looks so cool! I am might actually try the game when it comes out. Will there be more puzzles that you have to solve in the game?

(1 edit)

This is so good! Played through a whole life.



How about something like, Leavies? clips? 

Slime Quest BEGIN

WIP

Have any thoughts about the game? You can leave it here!

If you have any feedback, bug reports about the game, you can leave it here!

I think the video quality doesn't matter. Getting video footage of someone playing your game is already a huge thing since you can use it to see their playstyle, what kind of mistakes they did or bugs they encounter, and more.  If someone else do decide to watch that video then they won't mind the quality of the vid and the viewer might give the game a try if they see it something like they would play. No matter the quality, I am already happy that someone was willing to make a review of my game.

Really Nice game! The mechanics were interesting and I just wish that there were more levels

This game seems fun, But I have to agree, the character and the collectible things are hard to distinguish from the background. Normally what I do is give Important things a black outline and give background elements no outline or outline of a somewhat light colour. You will also need to make sure that the player sprite will stand out from the background to help the player to make decisions more quickly. 

I think the concept is interesting and I don't mind the poop theme as long as you don't make it too disgusting. 

what about Endorld? 

I don't recommend using AI to code or make anything for the final game. If you really want to use AI, the way to do it is to ask the AI to explain something you didn't knew or couldn't figure out. Then you can read it and write the code yourself in your own way. Don't just copy and paste. The AI will probably give you a really complicated solution but if you can understand the logic, you can write the code again using what you know in coding. This means that you have a lot of control over your game and if you are adding new mechanics or dealing with bugs you will have an easier time than using AI generated code, and you will be able to learn, improve your skills and also feel satisfied for it. 

This is just a recommendation. You can do anything that is comfortable with you!

I don't know what kind of game this is but the menu seems too complex and really hard for the player to comprehend. I suggest that you should find a way to simplify these kinds of menus so the player can understand them more clearly and not make it a chore that they have to do.

Slime Quest BEGIN

It's really hard to pick a favourite but I have been really interested in 2d  games that have some kind of cartoony style recently.

I'll have to work on animations later and I am just focusing on some other parts for now. Thanks so much!

This is so good!

That seems like an interesting concept. I would love to give it a try.

Loved it! Amazing game! But I have to say, I was scared that there's going to be some evil entity that was going to jump me the entire time.

This is so good! 

Slime Quest BEGIN 

 (WIP Screenshot)

This is so cool! I have some more levels to play and I'm already loving the OST as well! especially the winter one

Then you can probably use the knowledge you learned from this to improve that game! Since you're making another platformer, search good platformer movements and game polishing on youtube and watch couple of them. They're really small things and it's not hard to implement them but they'll improve your game quality really well. Can't wait for your new game and Good Luck!

Nice game! But I do think it needs a lot of polishing and bug fixes. 

If you do plan update this again, focus on adding sound effects and music. If done correctly, it can hold your player's attention throughout the game. If you want to make music on your own my recommendation is Beepbox which you can run on a browser. 

Also another thing I noticed is that the attack mechanic and enemies needs some improvement. It is really hard to attack enemies without taking any damage and enemies can hit you while loading the level. So it just makes the player want to tank them and because of that defeating enemies won't feel satisfying.

There are lot more stuff but I think you should be able to figure it out. OBV don't take this seriously. It's already amazing that you built a game like this at 13 years old. But if you do some more polishing, this game could be even better!

Thank you!

Thanks! :)

This looks cool! Seems like a game I might actually enjoy!

Slime Quest BEGIN (WIP)