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A jam submission

MermunchView game page

Submitted by SpeedyGamesCo — 9 hours, 39 minutes before the deadline
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Mermunch's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#93.3913.391
X Factor#192.9132.913
Overall#202.7742.774
Audio#222.6522.652
Visuals#222.8262.826
Theme Usage#262.0872.087

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really fun idea, Blanking on games to compare it to but I like the idea of launching yourself around to try and get smelly before reaching a goal. Nice touch with the start screen teaching you how to play. Only thing that kept tripping me up was landing next to a pot made it almost impossible to get in it. may as well go on back buddy. Either way, great work! 

Submitted

I liked this game a lot, very charming, there were some delays that made jumping feel a bit slow and I did get stuck in some corners, the death animation made me laugh, it was clever having the mechanism for ending the level also be an obstacle. I would have liked if the thematic story with the aliens and whatnot was shown more in the game itself, as opposed to in the Itch page. Overall very nice

music was fuego

Submitted(+1)

A very cute little puzzle game and I like the unique concept! I especially like that the start screen makes you learn to play the game itself, that was a nice touch.

I struggled a little bit with the controls given the timing of the reset after landing, but eventually I got the handle of it.

Submitted(+1)

i need more lounge-y sax jazz in my video games, and what a way to deliver.

(+1)

Fun, stinky, hoppy little fish guy :D

(+1)

Interesting movement and fun lil mechanics!!

(+1)

Interesting movement and fun lil mechanics!!

Submitted(+1)

The loathsome Mermunch. I do adore him.

The gameplay is fun!

Submitted(+4)

Me and Abby are a big fan of the creature. much love :)

Developer(+1)

Much appreciated, never thought I would see art of my characters from others. Thanks and thanks Abby as well :)

Submitted(+1)

I really really like the design of the mermaid fella omgz!! The animations were so cute ^-^, and the gameplay was fun, though it did feel like sometimes the inputs didn't register. Great job!!!

(+1)

Great little puzzle game! Its short but a good proof of concept. Using the objective as an obstacle in certain concepts is a good twist provided with the unique win conditions of the game.  The simple controls lend itself well for a web game. However it was a bit annoying how I would try and perform a jump when it seems the player was no longer moving, only to be a little early and loosing that input. A visual to show when a jump is ready would have been helpful. Love the animations of the mermaid as well. Good work!

Submitted(+1)

A fun concept, and the controls were interesting while still giving enough info with the preview line so as to not be frustrating or unpredictable! I think it could do with showing the line a bit sooner though - there was a large delay between launches that definitely messed with how I wanted to play it, just launching myself repeatedly from place to place, which slowed the game down a lot. I also wasn't sure how gross was gross enough - was it enough to jump into just one gross spot, all of them, a few of them? I tried to jump into all of them for most of the levels, but on the final one I decided to only hit 2/3 of the gross spots and still was able to win.

Submitted(+1)

I liked the art a lot, also the use of the bells as obstacles was a clever twist!

Submitted(+1)

its a cute idea and was fun, I think a cool added layer would be that you can ricochet off of walls, also, I think the controls could be a touch more responsive, it seems like it takes a second for the trajectory to appear, but I really like the creative idea and art and the gameplay is fun trying to get into that mess!

Submitted(+2)

Honestly this one was pretty fun to play! Even though it was simple I liked the gameplay loop, and the concept of getting gross on purpose is pretty funny. It was cute and silly, I really liked it, and the music was really soothing. At times I wished the dragging felt a little more responsive - every time I'd land there was a delay on my little guy that felt a little inconvenient. It also felt weird that dragging to jump was like "drag in the opposite direction" to aim a certain direction, while dragging to pain was "drag towards the direction" you're aiming for. I feel like it's gotta be one or the other - and usually I'd expect dragging to be drag in the opposite direction as well.

At the end I couldn't tell if I won or not. Saw my guy sitting in a little campfire. Is that good or bad? The world may never know.

Still, fun stuff!

Submitted(+1)

lol what a gross lil guy just being his gross self. inspiring

Submitted(+1)

This was fun and made me crack up. Love the weird lil dude.