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frankljt

27
Posts
A member registered Nov 23, 2015

Recent community posts

Thank you for the feedback and for sticking with it to the end! We hoped to incorporate more visual cues for the combat, and we looked into adjusting some of the creature's behavior as well. Getting this sort of input is invaluable, so thank you again!

Well, you have a double jump mechanic, so I have to give you a perfect score. That's just how this works.

Seriously though, there's a lot to admire here. Very self-contained, with a coherent set of goals and a workable story. I was particularly impressed with how y'all handled lighting- very trippy, and fits in well with the alien environment.

Superb environments, both visually and sound-wise. Storytelling was solid too, and while it took a bit for me to get a feel for the gameplay, once things clicked I was very much invested in the game. Well done!

The model alone is an impressive visual feat, and with that said, I really wish there was more to play with in the space. Music was fun too, would like to see this further along in its development!

Fun, stinky, hoppy little fish guy :D

As other commenters have noticed, great music and fun visuals. I do think the mechanics could be more responsive- a definite sense of when shots hit enemies, and maybe just one more enemy type to add a bit more variety. Overall, some room to grow with the mechanics, but there's still plenty in here to feel proud of!

Interesting narrative elements, and you do a lot to show vs tell in the environment. I was curious if the status reports at the end of each day were going to be used in some way, and I'd be interested to know how you might expand on the mechanics/story at some point!

Super cute! Great visuals and audio- the chunky pixel style with 2D sprites in a 3D environment added to the charm (plus, the classic rotating effect of the sprites fit in perfectly with the sensation of everyone at the bar staring at you). I also appreciated how straightforward the objectives were- having them listed in the top right made reaching the conclusion very manageable. I think the approach is considered on-the-nose at times, but I'll gladly take that over more ambiguous approaches. I do agree with some of the comments regarding soft-locking, and the gameplay is a bit limited, but it serves its purpose and the experience as a whole is nice and self-contained.

Not a genre I'm normally drawn to, but still a lot to admire and enjoy. With games like these, I often wonder how much it might help players get used to things when on a smaller scale- starting on a single continent, with limited retaliation from cities, just so players can warm up to the strategies necessary to win. When you have a greater sense of the value of given upgrades, it's a lot easier to make a confident, informed choice with your gameplay, and I think that feeling drives a lot of player investment and enjoyment.

Lots of fun! The mechanics are quite robust, albeit familiar. A great twist at the end and a smart approach to the jam's themes. 

Great fun to play, and very spooky environments in the dream world. The low poly aesthetic works quite well with the game's vibe, and the mechanics are fleshed out enough that I could see a lot of ways for y'all to expand on them further. I agree with others that more might be done to connect the dream world and the star to the narrative, but still, plenty of good game to chew on here!

Thoughtful and trenchant critiques, and definitely gets to the crux of what the fundamental mechanic is attempting! We certainly wanted to fine-tune certain elements of the "combat," and there are a few things I've already thought about to shift the experience towards "tense" and away from "tiresome." But this kind of feedback really does help guide our thinking in making our games as engaging as possible. Thank you for this!

Thank you so much! Very gratified to read all this. We definitely wanted to capture a certain tension or hesitance for the horror elements, and it's great to see people respond to it this way.

Terrific writing and visuals, and mechanics that fit the scope and story. It's a shame it doesn't fit the jam's theme, but a wonderful little work just the same. Well done!

Neat visuals and fitting music/sound. As other comments have mentioned I found it rather difficult understanding the actual objective, and the hearts at the top were a bit misleading. Still, a fun time!

Cool concept! I had trouble getting a sense of how to please the alien judges, but maybe I simply wasn't paying close enough attention? 

Interesting script, good music, good visuals, but I'm afraid I simply couldn't figure out how the game works.

Cute and accessible, with great visuals and a pleasant, autumnal vibe. It's great seeing folks taking a stab at the mechanics that Pikmin explored- it's clear there's lots more to be done with the genre.

Incredible opening track

Good visuals, nice use of darkness, good sound design too. I felt like there could have been more feedback with taking damage/etc., but there's a lot to be impressed with here. 

Superb aesthetic cohesiveness, and the perspective switching does a lot to enhance the overall creepiness. Very cool, although I would have appreciated a run button or something similar.

A lot of interesting pieces, but the bugs do pose a bit of a problem. Still, I have no doubt you'll have something quite compelling on your hands once it's received a little more TLC!

Extremely well done! Lots to be proud of here, I was particularly impressed with the variety of animations for enemy movement/death. 

A tour de force, a stunning piece of art, a story for the ages. The aesthetics and writing almost completely hide the fact that we don't really have much in the way of gameplay...

Did I say we? Oops!

Fun and cute! I appreciated how the player's sprite became more visibly uncomfortable as the pregnancy continued. Impressive variety in mechanics given the time constraints of the jam.

Some good atmosphere, though at times it felt like my control over things was limited. Very curious to see how this develops!

Lots of fun to play, a fresh set of mechanics, and a neat framing for the game's story. Cool stuff!