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When seeing the shader loading screen I was like "wait, this is godot, right?" 😅 the graphics are great, but the death-animations were always a full game freeze, even on decent hardware. The level was big (especially for a jam game) and lots to explore. Nice game.

Maybe the explosion particles got left out of the prewarm list! And yeah, the map was huge, which kind of backfired on me. It was submission day and I was still working on the map, thinking, "I don't even know what to put on this island... WHY DID I MAKE SO MANY ISLANDS?! D="

Glad you liked it! I'm always trying to make a better game with each jam!