Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Shadow WalkerView game page

Submitted by atm7863 — 15 hours, 46 seconds before the deadline
Add to collection

Play game

Shadow Walker's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Good concept. I like how the puzzles for each area fit with each other and come together for the progression. The ending was also a bit abrupt.

Submitted

Very fun concept that also leaves me wondering how you even coded it! The camera does feel awkward though, and the movement inside the shadow is non-diagonal despite the camera, so I've noticed that holding a diagonal combination of movement keys naturally slows you down, with just A or D being faster.

Jam Host

The diagonal camera is perplexing, but the controls function nicely. 

Submitted

The concept is great, and the controls feel good, but the camera angle could use some adjustment. As others mentioned, the camera makes moving and jumping difficult at times. Overall, this was a great demo.

Submitted

I am very fond of your idea and its execution; I would echo the others' comments about the camera cutting off nearby objects and the angled play area interfering with motion. I noticed that some of the movable blocks have the shadows of other blocks on them; I'd like to see a puzzle involving moving into another object's shadow, though the current choice of puzzles worked very well for a demonstration.

Submitted

Really nice concept for a puzzle game! I thought the idea of using shadows was really creative and interesting. One thing I noticed was that the camera was a little difficult to navigate, which made moving around somewhat confusing. Also, entering the shadows was a bit difficult because you had to be in a certain spot for it to work. I think making it easier to enter the shadows and adjusting the camera would help a lot. 

Submitted

Ending is abrupt and instant, but that is understandable based on the amount of time given to finish the games. Great idea for a puzzle mechanic that can lead to some interesting puzzles if expanded upon.

Submitted

Since the camera is diagonal, you have to move your character diagonally to move straight in the level, and sometimes the game doesn't allow you to move and jump at the same time. Very interesting game idea, however, was fun.