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ethan36197

6
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A member registered 9 days ago · View creator page →

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I liked the concept and puzzles, but as others mentioned, I wish there had been at least one more puzzle with a little more complexity. I also think adding a restart option or a finish room would be a nice improvement instead of having the player fall into the void at the end.

It's a good concept, but as mentioned in the other review, there's a lot of trial and error involved. The puzzle is enjoyable once you get the hang of it, but the level feels a bit too unforgiving with how often you need to reset to figure out what to do.

The concept is great, and the controls feel good, but the camera angle could use some adjustment. As others mentioned, the camera makes moving and jumping difficult at times. Overall, this was a great demo.

The concept is good, but the movement along the tracks was unpredictable. I couldn't complete the level because I kept getting launched off the map or stuck in the ground. Making the middle platform connecting all three tracks larger might help prevent players from flying off, although I'm not sure what could be done about the right track.

The controls felt nice, but the camera made navigating the level somewhat difficult. Without the instructions, it was hard to figure out the objective or how to collect the keys scattered around the map. Adding a key counter and making the movable boxes a different color would help players understand how to progress.

I liked the level design and how the difficulty gradually increased with each level. The controls felt smooth and responsive. My only criticism is that the colors seemed a bit dull and could benefit from being more vibrant.