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Thanks for playing through the whole demo and writing this up! Most of your points line up with my own thoughts after a few hundred runs through the demo and full version. At this point I may have spent a little too much time in this cemetery :)

The frame drops are my top priority, followed by the crows competing with the lantern and the Book hiding your soul count. I’m also looking at making souls more useful in the demo, the timing of consecration, and a more compact surface layout.

Really useful feedback — thanks for digging all the way down!

And yes, the squirrel knows more than it should.