I loved this game so much! It's relaxing and challenging at the same time, and really satisfying. I enjoyed the colors, mechanics, and smooth interaction. Well done!!!
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GRAVE TITHE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Is it spooky and/or does it follow the theme? | #26 | 3.059 | 3.059 |
| Gameplay / Fun | #34 | 2.176 | 2.176 |
| How much do you like the game overall? | #36 | 2.059 | 2.059 |
| Overall | #37 | 2.141 | 2.141 |
| Audio / Music | #40 | 1.529 | 1.529 |
| Graphics / Visuals | #41 | 1.882 | 1.882 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list ANY pre-made or AI-generated assets that you used (it's the rules!)
Code written with AI assistance; all art and audio are procedural, generated in code at runtime.
Comments
Concept: it's simple but it works well with the theme.
Gameplay: simple but fun, it doesn't drag on and is well balanced. Very polished gameplay loop, I like it a lot. AI code does knock a bit off my rating though.
Art: simple but nicely polished and fits the game really well.
Audio: the sfx are good and very fitting for the gameplay and the artsyle. I kinda missed a short intense background track to give a bit more gamefeel though.
It's a pretty good submission overall, simple but very well polished. Nicely done all round!
Bring the Geese Home, version for the Dead :)
Well-made, simple, it's a shame it's short and doesn't surprise us during gameplay. The game loop is straightforward: you approach a grave, raise a skeleton, and then face a choice—either take a risk and head toward another grave, or play it safe and return the skeleton immediately. Of course, the "safe" option costs you time, and time is in short supply. I wonder if a time limit is actually necessary here. Since the goal is to score points, perhaps—instead of relying on time pressure—you could find a more immersive way to ramp up the challenge. For instance, you could have the number of hostile spirits gradually increase. That would make the "dash" ability much more useful and give more weight to your movement skills. Just a casual suggestion!
Cool concept and quite satisfying to play, but very short! Thanks for jamming with us :)
Very cute game idea and the sounds effects were a nice addition; I appreciated that the reaper spawned on the opposite side of the screen as well. Great work!
I had a lot of fun for the brief runtime. The inclusion of a hard mode was very nice as well. Love the touch of having names on the gravestones. Nice work!
The games was little quick, I found a couple errors, when I started the game the character that you move, started moving alone, it was little scary but I enjoyed it!
Hi! We suspect this game must have been started before the jam began, as it was submitted so quickly. If not, please let us know and explain :) Thank you
Hi! Happy to explain — GRAVE TITHE was designed and built today, October 16, during the jam.
I build with AI assistance, which I disclosed on the submission form exactly as the rules ask: the code was written with AI help, and all art and audio are procedural, generated in code at runtime. That's honestly how it came together so fast — it's a single HTML file built around the NECROMANCY theme.
The timestamps are all public, if you'd like to check: the game file was created today at 1:20 PM EDT, and the GitHub repo was created today at 1:49 PM EDT with all 19 commits from today — the whole build and tuning history is in the open: https://github.com/retroromrunner/grave-tithe
Nothing was started before the jam began. I get why the quick submission looked suspicious, and I'm glad to answer anything else — please let me know if the entry can be reinstated. Thank you!





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