But why? It's so easy to make a 32-bit version.
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Because clicking a checkbox in Unity doesn't magically mean the game will run properly on older 32-bit devices lol.
There's compatibility, performance, memory limits and testing involved. I'm already working on improving support for older phones, but I'm not maintaining an entire extra architecture just because someone thinks it's easy.
Also, 32-bit Android is outdated at this point. Most modern phones are 64-bit and have been for years. Google has been moving away from 32-bit for a long time now. I'm not going to maintain and test another architecture for a shrinking number of older devices, especially when those devices may not even run the game properly regardless. It's not about how easy it is to export a build lol. It's about whether supporting it actually makes sense.