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Hi! I'm a solo developer from Germany. My deckbuilder CHROMEDRIFT is moving from a public alpha to a closed beta, and I'm looking for testers who will actually play it.

What it is

A roguelike deckbuilder in the vein of Slay the Spire. You climb a vertical megacity through three acts to reach ARGUS, the AI that runs it. A run takes about 1.5 to 3 hours.

- Flesh and Net: every enemy has a body and a firewall. Guns and fists hit the Flesh, hacks hit the Net. Break the firewall and the enemy skips its next move and takes 50 % more damage.
- Body versus machine: every implant costs Humanity. Your Humanity decides which lines on your cards work, and the story and endings notice what you became.
- Nothing hidden: enemies show their next move, and the game shows what a card will do before you play it.

What is new in the beta

- A new look: almost every picture redrawn in a cold, 90s anime film style (film grain, hard shadows, inked lines), with animated scenes.
- A second runner: Ryu, the Blade. He has 80 HP, 75 cards of his own, a core that pays him for running hot, and his own story and endings.
- The game teaches itself: your first run brings in the rules one fight at a time, and your runner explains each new idea in one short line.
- More to do: five alarm levels after your first win, a daily run, controller and Steam Deck support.

What I'm asking

- Play at least one full run, ideally more than one.
- Tell me honestly what worked and what didn't. A short questionnaire comes with the build.
- Windows 10/11 (64-bit), or a Steam Deck. English or German.

How to join

Leave a comment under this post or write me a DM. The beta is not public; the old alpha stays free to download: https://stitchworkgames.itch.io/chromedrift

Honest note: the illustrations, music and sound effects were made with AI tools and reworked by hand, and I code with AI assistance. Design, rules, balancing and story are mine. Nothing is generated while you play.