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What Synty asset packs were used in this submission?
Horror Carnival
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Sign up with an itch.io account to rate and leave comments.
What Synty asset packs were used in this submission?
Horror Carnival
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Comments
Seeing the rabbit silhouetted in the distance through the fog was some real creep factor. Nice job on the mood and environment!
First run he got me quickly. Second run I found them without being chased at all. Go lucky I guess. Great level design and atmosphere.
movement, felt a bit rough and difficult to escape the bunny once he saw me, that might be intentional. Overall, great atmosphere
Spookyyyy, I liked how you used sound in this game; the bunny scared me before I saw him hahah. Not sure if it was my screen; I had a bit of an issue with visibility. Maybe if the flashlight was a bit stronger, it would remove this issue, but fullscreen was better.
This was spooky. I liked the atmosphere and the jumpscare was good. I didn't mind the PSX style/blurriness, but had to play it full screen.
Jump scares were nice and the map is nice to run around the rabbit is really creepy and a good chase monster but the issue i had was because of the low-resolution it made it very hard to navigate sometimes
Thanks for the feedback. The PSX style renderer I included to give it a bit of a different look is not for everyone. Next time, I'll include an option to turn it off.
Got a few jump scares from this one, but the monster was too scarce. Could play a bit more important role.
Thanks for the feedback. With the level being generated every time I've seen some people run into the monster so many times and others not at all. I guess I can tweak the proc gen parameters for a more curated feel.
The itch page and map design look really nice, and the creepy rabbit makes for a good horror premise!
However, the in-game visuals were quite blurry and low-resolution (wasn't sure if that was an intended aesthetic or an optimization artifact). Gameplay-wise, it seemed like a standard "collect items while avoiding the monster" loop, but without clear progression or purpose, I ended up losing steam halfway through. A clearer sense of direction and crisper rendering would make a big difference!
Thanks for the detailed feedback. It was definitely an esthetic choice - I wrote a custom render pipeline to give it a PSX look with dithering, vignette etc