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(+1)

The upgrade screen was super satisfying to unlock pretty quickly, the art is clean and the music was popping! but I am not sure that I understood what was happening throughout the game. Eventually, I was defeated, but I could never tell that (if?) I was being attacked, or what any of my clicking between attack/mine/lock was doing, in effect. I was still amused by watching the blue number go up for a while though, so I think with a bit more tutorial/UX finessing you could have a solid loop!

Yeah the resounding feed back is the controls were not intuitive. We would have benefitted from a tutorial screen stepper ui to explain where to look and the controls. We added a tutorial video around 11 pm tuesday due to this feed back. Check the description below the main game for this. It's a bit unfocused but gives you the pieces to play. can definitely skip the first 30 seconds if you're crunched on time.

Glad you liked blue number go up. number get big is good.