Thanks, both of those were real and both are fixed in v1.3, live now.
The dead Next: the clear card only opens 1.35 s after the winning tap, and then the shell ignored taps for another 0.5 s to stop double-taps. My own phone bot measured 1.9 s from win to the first Next that worked, with 9 taps eaten before it. Now the lock is 0.2 s, and a tap during the celebration skips straight to the card, so a fast player is on the next level about 0.8 s after the win.
The miss: both fail banners now count, e.g. 'Out of matches. 6 of 7 torches lit.' or 'The fire reached a keg. 0 of 2 torches lit.' The burnt trail stays visible under the banner, so you can see where it stopped.
Your one-cell brute force on 1, 2, 3 and 7 is a good number to have. Those are meant as teaching levels, but you're right that a miss there taught nothing until now.