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What Synty asset packs were used in this submission?
SIMPLE Apocalypse - Cartoon Assets
SIMPLE Zombies - Cartoon Characters
POLYGON - Pumpkins Pack
POLYGON - Particle FX Pack
INTERFACE - Apocalypse HUD
ANIMATION - Sword Combat
Submitting as a team? Who's in your team?
No, solo dev.
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Comments
Having to align precisely with the zombies to register a hit is brutally difficult and takes away from the fun. The hit detection is far too narrow for this type of game, turning what should be fluid combat into an annoying chore. Loosening the attack hitboxes would dramatically improve the player experience!
Aiming is a bit hard, but overall a nice entry!
The ricochet effect is really cool.
The bullets seem to only fire in 8 dpdad directions which felt a bit odd with the mouse, but idk if it's different for controller.
Yeah, I wanted to put in lots of different shooting effects. Next game...
I originally started it with shooting in the direction you are moving. Towards the end felt the shooting and movement should be detached but didn't have time to change it.
Thanks for playing!