Cute game, I like the barista theme - I've actually made a game like that in the past myself
The character designs are awesome, however first several demons I had the differences were so subtle that I couldn't figure out where I went wrong. I also got a little confused where the chai tea and cinnamon topper both use a cinnamon stick as a symbol. That's a fairly realistic interpretation, but maybe another symbol could be used, or one with more spices for the chai. Speaking of chai, I ran into a problem where I couldn't pick up another chai teabag around Day 4, it was like we were sold out.
It could be a little awkward sometimes placing the cup outside the screen before moving the camera. If there was a way to hold onto the cup while moving between screens I think could help mitigate that.
Fairly minor nitpick: the end of day report showing the next day was a bit odd. Like, immediately after the tutorial it says Day 2: Take a Break which leaves me wondering what happened to Day 1. And then on the other end, being told I have to make it through 5 days, but when the end of level says Day 5 I still have one more day to go
I liked the physics on the teabags, and that it took a moment for it to steep before it became that tea. It did leave me thinking I was missing the sweet spot at first. Shaking the cup to throw the teabag out to catch it seemed like it did the trick, although by late in the game I realized I was just being a goof
Good tunes, definitely putting your best foot forward there. Good game!