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A jam submission

FREQ OVERLOADEDView game page

You are the last survivor and your weapon is a radio station
Submitted by Max Filar — 2 minutes, 5 seconds before the deadline
Rated by 7 people so far
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FREQ OVERLOADED's itch.io page

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Godot Version
4.7,2

Theme Interpretation
We send signals through frequencies to radio stations

Wildcards Used

Left Wildcard

The first wildcard (description pending)

Middle Wildcard

The second wildcard (description pending)

Source
No

Discord Username(s)
maxfilar

GWJ Participation Level
1

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

The game opens in complete darkness and the flashlight isn't available until you talk to the dead guy on the floor, but you can't see him becuase it's complete darkness. I was about to stop when I randomly got the prompt to talk to someone

Submitted

I ended up in darkness playing with the radio too much.
This is the exact reason I'd like not to be isekai'ed anywhere. Have you seen dead NPCs along your way? That would be me.

Submitted

it's a really cool idea! having to manage your battery and tune to certain frequencies to progress can lead to some cool resource management and tension. i got stuck past the first two doors, couldn't figure out if you're just supposed to memorize and test the different frequencies on random doors by trial and error or if there was something i was missing. would really like to see this with some additional work!

Submitted

Very interesting! Not sure why this game doesn't have more reviews! The game has a solid concept, and I really liked the dialogue UI and sound. This has potential to become a bigger project with enough time.

One feedback from my side (could be just me), but the mouse movements were moving the camera a bit too much, making it easy to get lost. Also, on the very first room I was completely lost on what to do, I could see just black. It took me a while to understand I was looking at the ground. It took me another while to figure out there was an NPC in the room, he was completely invisible without the flashlight (which we don't get until we talk to him)

Submitted(+1)

Wow, cool concept! I'd love to see more of this :) Great work!

Submitted(+1)

I really like the idea, and i would've hoped to see more, I really do believe this can be more than a jam game