Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[Hobby / Potential RevShare] Looking for UI/UX Designer and Blender 3D Artist / Animator — Unity Fighting Game

A topic by dukvaha created 7 days ago Views: 502 Replies: 3
Viewing posts 1 to 2

Hey everyone!

I'm an indie developer currently working on a physics-based fighting game in Unity 6, and I'm looking for a few creative people who might be interested in building it together.

The game already has a playable prototype, including:

  • Physics-based punches and combat
  • AI opponents that can fight back
  • Dynamic bruises, swelling, cuts, and blood effects
  • Ragdoll physics and knockdowns
  • Weapons and an early fighting arena

The long-term goal is to create a competitive online fighting game with matchmaking, ranked battles, weapons, character customization, and cosmetic skins.

Who I'm looking for

1. UI/UX Designer / Unity UI Developer

Someone who can help create:

  • A polished main menu
  • Settings and controls menus
  • Character and weapon selection
  • Matchmaking and pre-fight lobby interfaces
  • Health bars, match results, and other gameplay UI

Experience with Unity UI Toolkit or uGUI would be especially useful.

2. 3D Artist / Blender Animator

Someone who can help with:

  • Character models and materials
  • Rigging and fixing skeleton issues
  • Fighting stances and combat animations
  • Weapons, clothing, and arenas
  • Exporting models and animations from Blender to Unity

You don't need to be an expert in everything. Experience in even one of these areas would be helpful.

About collaboration

I'm actively developing the game myself, focusing on the combat mechanics, physics, AI, and injury systems.

I'm not looking for employees or people to do all the work for me. I'd love to find creative partners who genuinely enjoy game development, want to share ideas, and might even become long-term teammates and friends.

You're welcome to use AI tools, Blender, Unity, Figma, or any other software you're comfortable with. What matters is the quality of the result, compatibility with the game, and having the necessary rights to use the assets commercially.

Compensation

This is currently an unpaid hobby collaboration, as I don't have a budget for upfront salaries.

However, if we decide to work together on a commercial release, I'd like to arrange a fair revenue-sharing agreement, with payments starting from the first eligible commercial earnings rather than waiting indefinitely for profit.

We would agree on the exact percentages, responsibilities, payment terms, and ownership of contributed work in writing before starting serious collaboration.

Commercial success is not guaranteed, and I want to be transparent about that.

Interested?

I can share screenshots, gameplay footage, and a private playable prototype.

If you're interested in UI design, 3D art, animation, or just want to discuss the project, feel free to reply here or send me a message!

Content warning: The game contains graphic violence and blood.

Thanks for reading!

Hi, the main-menu design work interests me. Would a single static main-menu concept PNG help you establish the layout and visual direction?

I'm building EmpGraphics's first client cases, using an AI-assisted workflow. Our portfolio currently shows fictional creator and product-graphics studies: https://www.empgraphics.xyz/

If that format would be useful, could you share a screenshot, the menu items and the style you're aiming for? We can agree a small free brief, permitted source assets and delivery date first, with one design direction and one consolidated revision.

hi

Just to clarify, is only the initial briefing free, or would creating the PNG menu concept also be free? I'm currently working on an unpaid indie project, so I'd like to understand the terms before we start. 😄

Yes—the finished menu concept PNG itself would be free: one screen, one design direction and one consolidated revision. No purchase, payment or revenue-share commitment is required for that sample. It is a static visual concept; Unity implementation, animation and editable source files aren't included.

If that works, send a game/menu screenshot, exact menu items, target resolution and a style reference. You can email non-public material to graphics@bamf.lol. Please confirm permission to use any supplied assets in our AI-assisted workflow. We'll agree the brief and delivery date before I start. Feedback and public portfolio permission are optional.