Hey everyone!
I'm an indie developer currently working on a physics-based fighting game in Unity 6, and I'm looking for a few creative people who might be interested in building it together.
The game already has a playable prototype, including:
- Physics-based punches and combat
- AI opponents that can fight back
- Dynamic bruises, swelling, cuts, and blood effects
- Ragdoll physics and knockdowns
- Weapons and an early fighting arena
The long-term goal is to create a competitive online fighting game with matchmaking, ranked battles, weapons, character customization, and cosmetic skins.
Who I'm looking for
1. UI/UX Designer / Unity UI Developer
Someone who can help create:
- A polished main menu
- Settings and controls menus
- Character and weapon selection
- Matchmaking and pre-fight lobby interfaces
- Health bars, match results, and other gameplay UI
Experience with Unity UI Toolkit or uGUI would be especially useful.
2. 3D Artist / Blender Animator
Someone who can help with:
- Character models and materials
- Rigging and fixing skeleton issues
- Fighting stances and combat animations
- Weapons, clothing, and arenas
- Exporting models and animations from Blender to Unity
You don't need to be an expert in everything. Experience in even one of these areas would be helpful.
About collaboration
I'm actively developing the game myself, focusing on the combat mechanics, physics, AI, and injury systems.
I'm not looking for employees or people to do all the work for me. I'd love to find creative partners who genuinely enjoy game development, want to share ideas, and might even become long-term teammates and friends.
You're welcome to use AI tools, Blender, Unity, Figma, or any other software you're comfortable with. What matters is the quality of the result, compatibility with the game, and having the necessary rights to use the assets commercially.
Compensation
This is currently an unpaid hobby collaboration, as I don't have a budget for upfront salaries.
However, if we decide to work together on a commercial release, I'd like to arrange a fair revenue-sharing agreement, with payments starting from the first eligible commercial earnings rather than waiting indefinitely for profit.
We would agree on the exact percentages, responsibilities, payment terms, and ownership of contributed work in writing before starting serious collaboration.
Commercial success is not guaranteed, and I want to be transparent about that.
Interested?
I can share screenshots, gameplay footage, and a private playable prototype.
If you're interested in UI design, 3D art, animation, or just want to discuss the project, feel free to reply here or send me a message!
Content warning: The game contains graphic violence and blood.
Thanks for reading!