Thank you for the compliments and feedback!
I'm glad you explained the full screen panning issue, I didn't understand why that didn't work as nicely as I had hoped in the windowed mode. The combination of designing the art assets too small as well as my inexperience in designing the UI led to me removing the fullscreen option so the game worked. I plan to polish that function when I do this again.
And thank you for pointing out the camera bug, I thought I had clamped the movement but that may not have been enough to keep it moving how I want it to. I'll try to replicate it myself and patch that up.