Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You must be 18+ to view this content

Dungeon: Raid Her may contain content you must be 18+ to view.

The creator of this page has specified that it contains mature themes and content. Please enter your birthdate to verify you are 18 or older:

or Return to itch.io

Dungeon: Raid Her

A real-time 3D adult roguelite action RPG · By keepherdev

A few bugs i found for controller, as well as general requests

A topic by Dudewhereismy98 created 12 days ago Views: 69
Viewing posts 1 to 1

I've been seeing how the controller support is for this (since button icons show and analog sticks work) and i've got a few bugs here for you.

1. the radial menus (Select Button and Interact Button) can pass the A button input into the next menu if it's not let immediately after presing it, making you accidentally enter an animation for the lewd actions menu and when opening the inventory you will sometimes instant filter when you dont want to.
2. there's no visible cursor on the inventory screen on controller.
3. the item tooltips can flicker between two items if you select different items with the mouse and controller, and even if you dont touch the mouse they still will.
4. navigating the inventory in general on gamepad is weird, since some menu spots dont select the way you'd expect them to (few things about it: Going left from the pants slot or shoes slot makes an inventory item tooltip flicker around, going left from the lower underwear slot goes up and not to the pants slot, going down from the accessory slot goes back to the torso slot and not the weapon, pressing up on the upper underwear slot goes to your inventory and not the hat slot. Up on the DPad from the torso slot goes to the hat slot but up on analog stick goes to the upper underwear instead.

a few quality of life things as i would like to request as well:
 - Please add sensitivity settings for mouse and controller aiming.
 - The voices, music, and SFX should be separate volume options and not just mute buttons (probably already planned but still)
 - Rebindable controls in future please? i would like to be able to use a button for quick inventory and not need the radial every time, especially since there's still unused buttons on controller (dpad right and down i think so you could make Down consumables, Up as the Menu radial, Select or start as Inventory, and Right as a possible extra menu or option)