Really loved this one! As others have said, great interpretation of the limitation, and I thought the writing was really nice. The surprise I felt when I realized this wasn't just a platformer was nice.
As for the platformer itself, it was a good one! Actually some decently challenging sections, and a good length for a two-week jam.
I liked that the music turned off during the "real life" sections in between the platformer, with the person trying to get Tom's attention. It was jarring in a good way, really shifted the scene and made me wonder what was going on. Then the music continued as Tom drifted off again... Nice touch.
Speaking of music, you picked some good tracks, but I do wish more people would give the music community here a chance to shine. In your case, you had some tracks you really liked and wanted to use, and there's nothing wrong with that and they fit your game beautifully. But I think next time it would be cool to take a chance on a composer from the group (there are so many to pick from!) Best case you meet someone cool, they get a chance to participate and gain experience, and you get a track totally unique to your game. Worst case, they don't deliver and you use this music anyway.
That aside, you have a really lovely game here, and it was a treat to get to play it!
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Thanks so much for the kind words, it means a lot! As for the composer I definitely would like to work with one, but I didn't realize there were ones that weren't already on teams (also I wasn't confident enough in my ability to make a good game that didn't waste good music). Thanks for the note, and I hope to be able to work with a composer (as well as an artist as I am very much not an artist) on my next project!
As a composer myself, I have never worried about writing music for a game that "wasn't good enough", so don't worry at all about that! Most of us are relieved to be able to write music for anything at all, and lots of us are worried about our music not stacking up to the game. Lots of composers do jams for the same reason everyone else does: it's amazing practice! We want to try and fail and gain experience and test things out and learn and grow on these projects just like everyone else does. I hope that calms some of your fears about it, lol.
Plus, almost anyone would be happy to write music for a game that rocks as much as yours, so don't sell yourself short!