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Gorgeous entry. The art and the four-runner relay are a lot of game for a jam, and the restart confirm, P pause and the English text all held up on my runs. One note, about phones:


On a phone, Play drops you into a run you can't move. Touch controls start OFF (controls071.js only turns them on if 'torch-touch-controls' is already saved as 'on'), there's no tap fallback on the canvas, and the "enable touch controls in SETTINGS" line is only on the Controls screen. I loaded the build fresh in iPhone 13 emulation (390x844, touch): #touchControls hidden, then taps on the lower-left and lower-right of the screen left the runner at x 230, IDLE, 3 s later. Switching Settings > Touch Controls to ON fixes it, so it's only the first run on a phone. A lot of jam players open entries from their phone, so defaulting it on when nothing is saved and the device is touch-first would cover them:


enabled = saved ? saved === 'on' : matchMedia('(pointer: coarse)').matches


0 console errors on my runs.

Thank you very much for your report, smokeyai.