The gameplay and level design was really fun, and you managed to make the challenges and upgrades satisfying and context-driven. Getting past the areas which required upgrades felt really earned, and adequately challenging. I really enjoyed the main character sprite, and the idea behind finding different parts of your former self. My only critique is that it would have been nice to have some more hints to what the environment was, because it felt a little bare, some sfx, and maybe some indication for when the double jump is available or not. Good submission!