Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)


Chapter 9 part 2 devlog of the Polychrome Raycast Game engine for C64. After preious episode showed mirroring PETSCII sprites, I decided to use same code to implement animation transforms to make objects have more character, as I work toward making a playable p(doom) demo before committing to a full novel game experience for the inimitable 8bt bread bin.

Full video: