Latest engine devlog video of the C64 Polychrome Raycast Gfx engine, show casing new map aspects and improving engine, with bonus assembly code blooper at the end.

Engine demo

Chapter 9 part 2 devlog of the Polychrome Raycast Game engine for C64. After preious episode showed mirroring PETSCII sprites, I decided to use same code to implement animation transforms to make objects have more character, as I work toward making a playable p(doom) demo before committing to a full novel game experience for the inimitable 8bt bread bin.
Full video: