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I think the problem is that u are building 2 games one tower defence one bullet hell.

This way people that dont like tower defence wont play and the ones who dont like bullet hell also so ur target audience gets pretty small only the ones who enjoy both will like it.

The dower defence the linking is a nice mechanic! (but i dont like tower defence so..)

The bullet hell.  I do like the added extra layer of gathering resources and biomes on the map more stuff to collect and actually do.  The minimap was confusing to me though :P    


Not working i guess is the overtime?  i can stay up as long as i want i am not forced back. some of ur values have to grow stronger over time.


Sound is good reccurce progression also a great addon for bullet hells. so in each run u know u have to farm rocks first then iron and later crystals or other so u have to remember thair positions for later in ur run 

Thanks for the feedback - Overtime reduces hollowlight health by 1 every 5 seconds - if you stay up long enough you lose the game - that probably needs to be communicated better. Thanks for giving it a spin.

yes i did get the note that u lose 1 hp every 5 second    the problem is that u can still stay up over 7 min. and i dont know if that is intended. what i suggested is that u lose 1h every 5 seconds then maybe 2 every 5 seconds then 3 every 5 seconds so that ur hp regen does not invalidate the mechanic that u have to go back when it becomes night. 

Goit it - HP Regen does not impact hollowlight health - but you are right it needs to ramp up - will be putting it in the game today to do so.