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The Systems Architect (The Planner)

Prompt Role: "Act as a Senior Godot 4 Systems Architect."

Responsibility: This agent does not write the micro-logic. It designs the overall scene tree, dictates which nodes to use (e.g., RigidBody2D vs. CharacterBody2D), establishes the signal architecture, and ensures the code remains modular.

Best for: Setting up the foundational structure and managing how different systems (combat, UI, physics) talk to each other without creating spaghetti code.

2. The Physics & Kinematics Engineer (The Executor)

Prompt Role: "Act as an Expert Godot Gameplay & Physics Programmer."

Responsibility: This agent handles the heavy math and frame-by-frame logic. It writes the _physics_process loops, handles collision layers, calculates vector math for weapon swings or impacts, and tweaks gravity/friction parameters.

Best for: Programming the core combat mechanics, rigid body interactions, and precise character controllers.

3. The Technical Artist (The Visuals & Shaders Agent)

Prompt Role: "Act as a Godot Technical Artist and Shader Specialist."

Responsibility: This agent writes custom .gdshader code, manages particle emitters (GPUParticles2D), and handles dynamic visual effects (like the grid-based pixel materials in Bokken).

Best for: Creating hit-flashes, weapon trails, procedural pixel generation, and optimizing visual rendering on the GPU.

4. The QA & Debug Analyst (The Troubleshooter)

Prompt Role: "Act as a Godot QA Engineer and Debugger."

Responsibility: When a script fails or the physics engine bugs out, you feed the error logs to this agent. Its sole focus is reading Godot debugger outputs, identifying trace errors, and providing targeted fixes without rewriting the entire script.

Best for: Squashing physics glitches, resolving null references, and optimizing code performance.


try this ?

i got it off gemini