Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for playing. It was hard to get the difficulty balance right with just a day or two of play testing with friends. I did not want it to be too easy and reward you for learning the map and getting better at the interactions. But it also could not be too hard at first so people just give up in frustration. I totally should have put mouse look in. Good suggestion.