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Simple but fun. You can never go wrong with a simple 2D platformer.

I hope Chloe was able to see the light of day in this jam, because there are so many areas, and all of them are nicely designed and visually distinct.

The boss was fun and a good finale. I think the Spirit Shot should probably have a cooldown, though.

The theme was definitely present, and the choice at the end was a nice twist, but I still wish the story was integrated into the game with more than just the page description.

The different ambiences added a nice touch to all areas that made them feel alive.

Also, please note that level 3 did not work on Firefox as it was way too laggy, but it worked flawlessly on Chrome.

Thanks Jo!! Would you believe that there was unused artwork and enemies with animation cycles because we ran out of time to drop them in?! 
We again had plans for a little story at the start but.. time! It gets us all :)