My stack is about as small as it gets: one AI, no engine, no asset files.
Code: Claude (Anthropic), just the regular Claude app chat. No IDE, no engine: plain JavaScript and HTML5 canvas in a single file.
Art: drawn in code by Claude. Every appliance, worm, gnome and boss is canvas drawing, with no image generator and no sprites.
Sound and music: synthesized live in the browser by Claude’s code (Web Audio), with a different lead instrument for each world. No Suno, no samples.
Testing: me on an iPhone and a laptop, plus little bots Claude wrote to play the levels and check the difficulty.
My job: director and playtester, over 140+ versions.
The result is AI WORMS, a one-button whack-a-mole through 11 worlds: https://seymour8glass.itch.io/ai-worms. I’d love to know what you think!