The art is phenomenal and I love the concept, however I found the game pretty difficult to grasp, I just couldn't get the signal frequency thing right (the one under the table), the eye in the corner was green and I suppose that means it was correct? The wire was still black though and I lost. Could you maybe explain a little more how the second part of the game works? And also I would love to somehow be able to skip the dialogs completely, they get pretty annoying when replaying the game, is there a way to do that currently? If not I definitely understand why, you developed such a polished game in like 9 days and the problems I listed are just tiny things. You did an amazing job, good work!
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Thanks for the review! Yep we could have put more focus into making the tutorial more digestible (It's very raw). The second part works like this - if the signal under the table (the eye) is green, you're good, you just need to properly time the start of the connection, make sure that the address is correct. The wire being black means that there is no connection currently. If the wire ever becomes red, its a signal problem (you need to do the minigame under the table) If it stays black the entire night, it means that no one ever called - the address was incorrectly set. If it was yellow - it means the call got interrupted - either by bad connection or by being connected late. If it becomes green - it means there is currently an ongoing call, you need to keep the connection steady.
There is no way to skip the tutorial, this would be incredibly easy to implement (I had a flag for exactly this for debugging xD) but at the time of uploading I didn't have the foresight to foresee it being a big problem. Thanks a lot for the kind words :D!