The art and mood is great... but I didn't get it to work, even with your gif from the comments below 😥 I think the first 4 times I died during the second customer while I was figuring out, if it has any meaning which time or booth I assign. After that I was killed for no coffee 😅 and treason. After I got to the first night shift, the clock advanced too fast to get the connection right. The next try I put the person 1 hour later and it still wasn't enough. I never got a clear signal on the oscilloscope. Sorry, I think I really would have liked it, but I don't get the gameplay right 😐
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Yeah, its currently in a kind of state where the ratio of carrot and stick is very skewed towards the stick side:D. Yeah you need to go through too much friction (the mandatory tutorials) in order to try different things and get to the same point in the game you were previously. This definitely needs balancing, and clarity. We actually started working on the 2 minigames(calls and the signal denoise) 2 days before the end of the jam, so we didnt have that much time to playtest and balance, which is very, very visible in the feedback:D. Mostly from what I read from your experience, the main issue seems to be the time limitation - it doesn't allow for proper experimentation with the minigames, it doesn't give the player the time to digest the massive amount of information in front of them. To figure out the signal minigame, you only need to turn the 2 knobs in both directions to see what makes the signal become less noisy, though that simplicity can fall apart under time pressure. I'll definitely keep the feedback in mind going jamming in the future. Thank you for playing!!