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(1 edit) (+1)

The music was as sssuuuuper super cool, I was boping my head on it all along xD

I played solo and maybe the main issue I got with your game wouldn’t be an issue at all in a multiplayer setting, but I felt like the maze was waaaaay too big, and it caused multiple problems:

I walked 10 minutes (at least) before I found my first candy

the enemy was super easy to avoid

it felt quite empty overal

impossible to notice changes in a space that big where everything look so similar :/

all of those would’ve been avoided with a small map, and the corn would’ve feel way more like a threat!

Now, I really enjoyed the art direction, it felt silly in the best way possible, and there is potential. Also I liked being able to choose my character even as a solo player! lastly, it was ambitious to make a multiplayer game in 2 week and I respect that 🫡

Thanks so much! In all honesty I went in with the goal of making a multiplayer and the corn maze was kind of an after thought🥀