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Hey again :) And no need to apologise for the essay, this is exactly the kind of feedback that helps the most.

You were right about the save. Renaming the itch page changed where your browser keeps the game, so the old save got left behind. That one's on me, sorry! v0.34 adds Save to code / Load from code in Settings, so you can keep a backup of your cemetery and it won't happen again.

A lot of your notes are already in v0.34:

- ritual info boxes are smaller and fit on the screen now

- the demo only shows the rituals you can actually use

- the cart doesn't sit in the fog anymore when you zoom out

- there's a small gauge next to the lamp showing when it will dim and when it comes back

- and the pit lamps are gone - I took your idea and moved them to the surface. Now there are small lanterns on posts beside the cemetery, and souls from the sides drift towards them :D

The bodies falling through the front of the pile is on my list, thanks for spotting it.

I really like the soul bonfire idea, especially clearing the ash as a small late-game event. I want to see how the new lanterns play first, but it's written down. Same with something changing between consecrations - for now The Pit is the end of the demo, but in the full version you keep digging, so consecration will matter more there. A toggle for the cutscenes and info boxes makes sense too.

And yes, there's a Discord now :) https://discord.gg/VEWe2Tqr2f - you'd be more than welcome there.

As for Apple and the full game in the browser - not right now. The full version is coming to Windows first, but I'll let you know if that changes.